Lands of Warlderia

Harmonias Province

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Formal Name: Harmonias Province
Ruler:  Baron Jasper af staller, Baron Rufus Renfrew, Henryn Dimeril Laeghartha
Government:  Feudal (vassal of the Duchy of Everwatch)
Capital: Harmonias
Major Settlements: Astonwick, Howedin
Resources: Farming & Reliquum
Population: Harmonias - 41,800 (55% urban) ~ 98% human, 2% others 
  Redwayne - 9,100 (50% urban) ~ 77% human, 20% half-orc, 3% others
Languages: Orcish, Gnoll & Common
Common Alignment: Neutral
Major Religions: Pelor (NG), Zilchus (LN), Barlam (LN) &  Old Faith (TN)
Allies:  Duchy of Everwatch
Enemies Remnant Humanoids

Harmonias is a newly re-conquered province of the Divine Empire that had, up to very recently, been overrun and subjugated by orcs, goblins, gnolls and other humanoids. It is one of the most mineral rich areas in the Lands and has the potential to be a prosperous area. The province is now a vassal of the Duchess of Everwatch who holds the Province on behalf of the Divine Emperor; though he has yet to officially recognise this arrangement. Harmonias is split in to three fiefs consisting of the larger March of Harmonias, the Redwayne Barony and the Golden Woods of Anwyn.

History

Harmonias was the main humanoid state in Western Warlderia before the Higher Wars. It had a prosperous if savage existence up to the time of Kaegor who’s Generals led by Lord Bravlin conquered the land driving the orcs and their ilk deep underground. House Bravlin ruled the wealthy province of Harmonias through the mad Emperor period up until 329 I.Y. when a horde of creatures from the underdark poured forth overwhelming the province and its people. At this time the Old Empire launched an assault on the island province of Ipranius which diverted both attention and resources from the reconquest of Harmonas.

The Duchy of Everwatch to the north established a border with Fallen Harmonias and matters settled down in to a long stalemate. In spring of this year, 32 years later, the Harmonias humanoids sacked Castle Everwatch and looked set to overrun the whole northern duchy.  Under the leadership of Duchess Katalin of Everwatch the humanoid host was shattered and driven back in to its own lands in a dramatic reversal of fate. The Council of Chieftains that had ruled splintered and dissent spread.

Over the next year, a series of small wars and battles defeated the humanoids and drove them once again from the province.

Full details of the Liberation of Harmonias.


Settlements:

Harmonia (Galgortha) (Small City): Alignment: LN, Population: 8,400 (99% human). Authority figure:  Baron Jasper af Staller (human male, fighter).

Harmonia is the old provincial capital and was once an impressive city of grace and beauty that has long since fallen in to disrepair since its sacking and capture by humanoids over thirty years ago. When dominated by the Orcs and then Uthabar Orogs it was called Galgortha but recently was captured by the Duchy of Everwatch and reverted back to its old Harmonia name.  For a brief period it was controlled by Margravine Arabella  backed by Hextor mercenaries but her death and their defeat to the Duchy of Everwatch has led to its current governor, Baron Jasper af Staller, being appointed to rebuild the city.

The Baron has introduced a strict no nonsense policy to administering the city with the formation of an active and honest city watch and magistrates. This has stamped out much of the endemic corruption that plagued Harmonia but also caused a degree of unrest as the populace adjusted to the new rule of law. In turn the Baron has been not hesitated to keep order using the sizeable Everwatch garrison to quell unrest; over a hundred rioters were imprisoned and sentenced to hard labour for their criminal actions. Though a sizeable criminal underworld still exists the Watch maintains order and the economy of Harmonia is in turn growing. It is becoming more and more like a normal city and the bulk of the populace fear a return to the random violence and rampant corruption of the past.

Along with the imposition of the rule of law major efforts to rebuild the city and to assist the populace are taking place. The Church of Pelor  has established a temple and numerous shrines from which aid and assistance is freely given while Celrics of Bralm continue to aid and guide construction and rebuilding. A temple to the war god Heironeous has been established and plans are developing to found a chapter of Knights.  

To the north and east of Galgortha are the reliquum fields that are a valuable magical resource.

(More information on reliquum)

Maidenvale (Shag’ra) (Small Town): Alignment: TN, Population: 1,000 (99% human). Authority figure:  Sir Huwel af Morriss (human male, fighter).

Maidenvale was a prosperous market town to the north east of Harmonia till it was overrun by humanoids. It was then left largely abandoned for the next thirty years till it recently, as Shag’ra, was the new home of the Kal-Varzt Hobgoblnis after they were evicted from Telchion (Fal’Nfort). Over 2,000 warriors and additional dependants lived there and the ruined town was fortified till they were defeated and destroyed in battle. It has now been occupied by Everwatch forces under Ducal knight  Sir Huwel af Morriss who, backed by mercenaries, is assisting 1,000 ex-slaves in rebuilding and garrisoning Maidenvale.    

Just outside of  Maidenvale  is a ruined temple of the evil god of slaughter and conflict, Hextor.

Puevon (Village): Alignment: LN, Population 150 (90% human, 8% half-Orc, 2% other). Authority figures: Stal Pheral (male, scholar) Edelmir Grausam (human male, trader).

Puevon is a stoutly walled town with a small harbour and market. It only has 150 inhabitants but could accommodate twice that number. Puevon is an old settlement brought to Warlderia by the magic of the Fey Queen to where the much newer settlement of Vrowbin was built. Many of the inhabitants are the extended Crimson Coaster family of the Maelara Grausam (right) a Ducal Knight of Everwatch. There is a small temple to Xerbo the god of business and seafaring, the Bat Inn and a trading store ran by Edelmir Grausam. The mysterious scholar Stal Pheral lives in his magical mansion with its garden of exotic plants. Recently more human and half-Orc ex-slaves have settled here along with the Grausam family. The freed slaves tend the fields while the Coasters fish and tend to their boats.

Puevon has walls laced with cold iron and strong wards preventing the fey from entering the town. As it as on the borders of the fey Silver Woods this is good protection from the more malicious and malevolent inhabitants. Maelara Grausam has been made Lady of Puevon and of the silver Woods by the Duchess of Everwatch.

Gloryhome (Small Town): Alignment: TN, Population: 500 (95% human, 4% Dwarven). Authority figure: Osthen Amali (human male, miscellaneous adventurer).

This was a base for the 4th Divine Legion when it was sent to assist in the liberation of Harmonias province for House Lascard. It was in cantonment there while it’s three most senior officers vied for control. When the Legion withdrew it was taken over by Arabella’s forces but then destroyed in a surprise attack by Lord Rufus Renfrew of Telchion.

Osthen Amali and his three sons have now taken over Woodchase and with the alleged full backing of Sir Wulfram, Osthen’s nephew, are planning an ambitious rebuild of the settlement as a port and trading centre. This plan seems well under way. 

Steelrayn (Small Town): Alignment: LN, Population: 1,000 (60% human, 40% Dwarven). Authority figures:  Lady Virago Termagent (human female, wizard) and Mother Trow Restell of Estana (human, female cleric).

Steelrayn was a prosperous fishing port and modest trading centre before the fall of the province to the humanoids. It was the last remaining area that was still controlled by the Council of Chieftains that once ruled most of Harmonias from Galgortha. Their success in sacking Castle Everwatch was soon eclipsed by their repeatedly military defeats at the hand of the forces of the new Duchess and her allies. Deserted by their old allies the remnants of the council retreated to Steelrayn where they awaited the opportunity to regain their power. Sadly, for them, it never came and recently an attack by Istavan Vadild and his House Chapray backers drove them out of the ruined port. After Istavan and House Chapray were defeated by the Necromancer Kaphlyn the port was occupied by Everwatch forces. The port was not a popular posting due to the closeness of the necromancer and had failed to attract any new settlers.

Recently a group of female human ex-slaves, the Sorority of Picayune, and a group of Dwarven ex-slaves have settled in the town. This highly organised and motivated group were all once slaves of Abbathor worshiping evil Dwarves but have banded together to build a home for themselves.  Many of the women are pregnant and the number of half-Dwarves is expected to increase shortly. Steelrayn is a very matriarchal society though one swearing fealty to Everwatch and her duchess. 

The String Forts

To secure the border with the humanoid dominated south east Baron Jasper af Staller has ordered the construction of a chain of defences running from south of Harmonia near the border with Mortesia up to the north east and the Indersta Sea. Bastion faces Mortesia and is not a popular posting while the largest is Bright Redoubt built ten miles to the east of Harmonia on the eastern side of a large field of  reliquum. The redoubt guards the large number of prospectors in the area and  acts as a trading centre. To the far east is Seafort built on the coast and in between is Fasthold.

They are manned by the newly raised  String Fort Rangers, a light infantry unit, formed on the orders of the Baron and tasked to defend the frontier.


(Wyntern)  

This now destroyed settlement was located at the southern end of the Orc’s Cleft chasm. It was both a port to the west and a cliff top settlement to the east with a mere mile of land separating them. It was home to creatures that wander up from the Underdark and for stragglers from the recently defeated humanoid armies. Wyntern was a warren of a lanes and alleyways which were all in a sad state of disrepair. Recently a magically created earthquake levelled the settlement and collapsed the strip of land flooding the southern part of the Orc's Cleft.  

Stones of Cerne

This is an ancient holy site of the old faith that has endured for centuries. 

Barony of Redwardine

The Harmonias lands east of the Stone Circle of Cerne were the last area dominated by the humanoids before the final re-conquest of the province by the Duchy of Everwatch. As such they are the least tamed and most unruly of areas. To finally pacify the area Duchess Katalin has granted these eastern lands to her godfather Rufus Renfrew and has officially formed the Barony of Redwardine. The new Baron has surrendered all his other lands, including the fortress of Telchion, but the ruined city of Astonwick and ruined towns of Eastward Bay and Howedin are now his to develop.

The Baron has also married Marjorie Hanratty the eldest child of the late Crispin Hanratty, a Leosandrian merchant and alleged direct descendant of the last Lord of Astonwick. By wedding the twenty year old Marjorie Rufus has tied up any potential outstanding claims and secured his legal position beyond reasonable doubt. He has even adopted the white stag of the Hanratty’s as his new Baronial symbol. In exchange for a substantial dowry Rufus has appointed Albor Chesaray, Majorie’s step-father as lord of Eastward Bay with the aim of swiftly re-developing the old port. Albor Chesaray is a wealthy trader with assets throughout the Successor States and even further.

Rufus’ daughter Agnes has been made appointed to rule Astonwick for her father while he personally supervises the re-construction of the port and shipyard of Howadin. The family and followers of his mercenaries have all been offered homes and lands within the new barony with many settling their kith and kin.

Astonwick Small Town: Alignment: TN (NE), Population: 2,200 (60% human, 40% half-humanoid). Languages: Orcish and Common, Religions: Pelor and Gruumsh (secretly), Authority figure:  Lady Agnes Renfrew (human female, fighter) and Father Filton Pyre of Pelor (Human, male cleric).

Astonwick was the second city of the province but was thoroughly sacked by the orcish invaders and ruled by the fanatically devout followers of the Orcish god Gruumsh. The subjugated humans had a brutal and exceedingly miserable existence here as the priests often ceremoniously sacrificed and tortured their slaves. The captives died in large numbers and their humanity was ground out of them over the long years of servitude. Even now after the ruined city was liberated by the Everwatch Army the freed slaves are still largely de-humanised and prone to brutal and selfish behaviour.

The settlement is now ruled by Agnes Renfrew, the Baron’s daughter, with the aid of Father Filton Pyre of Pelor who has brought a whole congregation of the faithful with him to the town. She has brought the rule of law and stability to Astonwick while he has brought healing, food and clothing for the ex-slaves. The Old Keep was a temple to Gruumsh but has now been exorcised and is a barracks one again. A temple to Pelor has been re-consecrated amongst the ruins as the town slowly re-builds itself.

The heavily brutalised ex-slaves have to be taught how to behave properly by the Pelorians while Lady Agnes uses her soldiers as the town watch to firmly keep order. This was a savage and uncivilised place even by humanoid standards and that is why many believe the ruined city was left for Agnes to develop while he took direct control of the less troubled Howedin. Still the land around Astonwick is potentially rich and fertile and the ruins are a good base to rebuild a city from.

Part of the town’s garrison is the two hundred settled mercenaries of the Crimson Auxiliaries under their leader the experienced mercenary Ulf Bjarne. They are all Blood Isler or Crimson Coast veterans used to violence and to fighting in smaller groups though their willingness to use force occasionally clashes with the more idealistic Pelorians. The other unit based at Astonwick is the almost 400 warriors of the Ducal Scouts though their role is to patrol the surrounding lands and to hunt down the remaining hostile humanoid stragglers.

There were always rumours that Lady Agnes and Father Filton were romantically linked as both were old adventuring comrades. They had extensively travelled together and now they are formally engaged even though Filton may well not have been the Baron’s first choice for a son-in-law. Father Filton is from a wealthy family from Leosandria, a Successor State colony, and is a political unknown in Harmonias.

Howedin: (Small Town): Alignment: TN/LN, Population: 1,900 (96% human, 4% other) Languages: Gnoll and Common, Religions: Zilchus and Bralm, Authority figure:  Baron Rufus Renfrew (human male, fighter) and Guilder-Priest Lockshy of Zilchus (Human, male cleric).

Howedin was once a prosperous trading port with well renowned shipyards and an excellent harbour until conquered by invading Gnolls who enslaved the populace. For years the human slaves served their Gnoll masters till liberated by the Divine Navy and the Army of Everwatch. The Gnoll rulers were lazy and indolent leaving much of the running of Amersoyn, as it was called, to their slaves with only the occasional drudge to be killed or tortured as an example. Continual low level conflict with neighbouring humanoids occupied their bloodlust and need for cruelty so their slaves were to a large degree left to themselves and though weak willed never descended in to bestial savagery themselves.

Howedin is now ruled directly by Baron Rufus with the aid of the Zilchus priest Lockshy who is very keen to get trade and the markets working efficiently. Rufus has brought in large amounts of food, clothing and building supplies to aid the recovery of the ex-slaves while the clerics of Bralm are giving them day to day guidance in their repair of the shipyards and town in general. While it is clear that conditions have greatly improved the structured and hierarchical approach of Baron Rufus and his aides has given the ex-slaves a familiar theme to their existence.

Under the direction of the clerics of Bralm re-construction is going ahead at a good pace with the shipyard fully repaired within the year. The elite Red Helm regiment is now settled in Howedin giving Rufus ample means to defend his town from enemies within and without.

Eastward Bay: (Village): Alignment: TN, Population: 400 (80% human, 20% other) Languages: Common, Religions: Zilchus and Bralm, Authority figure:  Baron Rufus Renfrew (human male, fighter) and Guilder-Priest Lockshy of Zilchus (Human, male cleric).

This was a large and extensive human settlement and major trading hub before it was conquered by the invading humanoids. Overtime more and more evil humans migrated to the port and established a flourishing slave trade feasting on the misery of others. Blood Isle pirates, Old Empire smugglers and even dubious Successor State merchants frequented the port. Eastward Bay was a very cosmopolitan town with a wide range of races present.

As the re-conquest of Harmonias progressed, more and more organised orcs hired themselves out as mercenaries and shipped out of the Bay. Nefarious employers took advantage of the worsening humanoid position to hire large numbers of humanoids desperate to escape before the feared impending collapse. The evil Lord Tarvin took control of Eastward Bay along with his half-Elven paramour, the witch Elqwin.  

At the end, the Army of Everwatch stormed Eastward Bay killing all the humanoids and evil humans within though at the cost of the death of many of the poor slaves. Lord Travin was allegedly killed by Baron Rufus though his lover Elqwin escaped. The last humanoid settlement in Harmonias was finally conquered and only scattered remnants remained to be hunted down.

Baron Rufus has appointed Albor Chesaray, his father in-law, as steward of the port. He in turn expelled all remaining slaves and humanoids making the ruins of Eastward Bay in to a ‘blank canvas’. He then imported four hundred craftsmen, labourers and artisans from all over the Lands to start rebuilding the ruins. Albor is selling of plots to other merchants and is determined to make his new home a profitable going concern.

Illustration: From The Battle for Wesnoth (http://www.wesnoth.org/) used under General Public License

 

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