The Reserved Places

Not every corner of the Golden Woods is safe, nor does Dîmeril believe that it should be. Scattered throughout the forest are several places which Rangers collectively call the Reserved Places: territories occupied by creatures, spirits or other beings which are dangerous, but which have shown no inclination to trouble those beyond their own domains. Dîmeril's policy towards such places is straightforward. Their boundaries are watched and travellers are warned away, but their inhabitants are otherwise left undisturbed. So long as they keep to their territory, the people of the Golden Woods keep to theirs.

Thornshade

Deep within one of the more isolated reaches of the Golden Woods lies a tract of ancient woodland known as Thornshade. Few paths enter it, none pass completely through it, and those approaching its boundaries may find black feathers, animal bones and other simple warnings hanging from the trees. Thornshade belongs to Wadaranth RedwoodOr, at least, that is how Wadaranth would describe the arrangement. A Fey-Touched Wood Elf of considerable age, Wadaranth had inhabited Thornshade long before Dîmeril Laeghartha came to the Fey World and established herself at Merilrond. He neither recognised nor particularly cared about the authority which gradually grew around her. As far as Wadaranth was concerned, newcomers could organise themselves however they pleased, provided they left him and his woodland alone. For the most part, they have.

Even amongst Wood Elves, there is something unusual about Wadaranth. His connection to the Fey World runs unusually deep. He looks broadly Elven, but there is something subtly wrong about him. His skin has the weathered brownish cast and faint texture of old bark, while his extraordinarily dark green eyes show almost no distinction between iris and pupil. His long hair is commonly tangled with leaves, tiny roots and fragments of moss, and moss itself sometimes takes root upon clothing he has worn for long periods. He is difficult to age by appearance. There is something ancient about him without Wadaranth appearing conventionally elderly. Animals do not necessarily like him. Instead, they seem to accept him. Predators which might growl or flee at the approach of another humanoid frequently regard Wadaranth with little more interest than they would give a tree or boulder. To them, he seems to be something which simply belongs in the forest. His enormous black wolf companion, Grim, is rarely far from his side.

Wadaranth is an exceptionally accomplished Ranger, hunter and woodsman. He can disappear into heavy woodland with alarming ease and knows Thornshade with an intimacy that makes pursuing him through it extraordinarily dangerous. He favours the longbow and prefers ambush, stalking and patience to direct confrontation. A pair of handaxes provide weapons for those occasions when an enemy manages to come close. Wadaranth has little interest in fighting fairly. Indeed, he considers finding oneself in a fair fight evidence of poor planning. He is neither mad nor needlessly violent, but he possesses remarkably little compassion. Weakness inspires no sympathy in him, and he sees death as an entirely ordinary part of the natural world. Those incapable of surviving somewhere dangerous should, in Wadaranth's view, have possessed sufficient sense not to go there. It is a philosophy which Dîmeril finds particularly objectionable.

Dîmeril and Wadaranth have never been friends, but they have reached an understanding. Wadaranth recognises the boundaries of Thornshade: he does not hunt beyond them, threaten neighbouring communities, take livestock or interfere with travellers. In return, Dîmeril recognises Thornshade as one of the Reserved Places and warns others to leave it undisturbed. The two Rangers have more in common than either might comfortably admit. Both are Fey-Touched, fiercely protective of the wilderness and suspicious of those who would tame it. Their fundamental difference is one of compassion. Dîmeril believes strength brings a responsibility to protect the vulnerable; Wadaranth believes the vulnerable should learn to protect themselves. Dîmeril has built a life surrounded by friends, wards and community, while Wadaranth has progressively withdrawn from almost everyone.

Dîmeril neither likes nor trusts his morality, but she trusts his word. Thornshade was Wadaranth's home long before she arrived, and he has committed no offence against those under her protection. So long as he respects their boundary, she respects his. The arrangement is simple: Thornshade is left alone, and Wadaranth leaves everyone else alone.

Dîmeril occasionally visits the boundary of Thornshade, where she and Wadaranth exchange information about events and dangers within the Golden Woods. Their conversations are rarely friendly and sometimes argumentative, but useful information passes in both directions. On occasion, Rangers pursuing dangerous creatures have even found their quarry dead near Thornshade, one of Wadaranth's arrows providing the only explanation. When the Golden Woods were left behind in Warlderia, Thornshade came with them. Wadaranth has shown no interest in joining the Woodland Muster, and Dîmeril has made no attempt to recruit him.

Nevertheless, any invading force entering Thornshade would quickly become Wadaranth's concern. An enemy cutting his trees or occupying his territory would cease to be Dîmeril's problem and become Wadaranth's. There are few people in the Golden Woods whom Dîmeril would rather have hunting someone else.

The Crooked Acre

Deep within the Golden Woods lies a dense tract of ancient woodland known as the Crooked Acre. Despite its name, it covers considerably more than an acre: almost half a mile of tangled forest enclosed by enormous thickets of blackthorn. Something old lives at its heart. Known simply as the Thornmother, she is an ancient Fey creature whose precise nature is uncertain. She is ill-tempered, territorial and thoroughly unpleasant, but does not appear to be evil. Nor has she ever shown any desire to trouble those beyond her domain. Those approaching the Crooked Acre are given ample warning. Paths inexplicably turn back upon themselves, thorns catch at clothing and whispered voices amongst the branches tell travellers to go away. The sensible listen.

Those who persist may discover that the Thornmother's warnings become progressively less subtle. Dîmeril once entered the Crooked Acre alone to speak with her. Neither woman has ever revealed what passed between them. Several hours later Dîmeril emerged scratched, dishevelled and extremely irritated, but apparently satisfied with whatever understanding had been reached. The Thornmother has remained within the Crooked Acre ever since, and Dîmeril has ensured that others leave her in peace. The standing instruction given to Rangers and Greenwardens requires little elaboration: Do not enter the Crooked Acre.

The Red Dell

Deep within the Golden Woods lies a narrow valley where the leaves remain dark red throughout the year, untouched by the changing seasons. The boundary of the Red Dell is consequently unmistakable, and travellers are strongly advised to regard the first red-leafed trees as their signal to turn back. A powerful Fey predator dwells within the valley. Its precise nature is uncertain, but unlike many of the dangerous inhabitants of the Reserved Places, there is little doubt that the creature is evil. Dîmeril knows this. Nevertheless, the creature keeps to the Red Dell. It hunts the animals within its territory and anything foolish enough to enter, but has never pursued prey beyond the red trees or threatened the surrounding communities. Dîmeril therefore leaves it alone.

This decision has occasionally troubled younger members of the Sisterhood, who find it difficult to understand why an acknowledged evil creature should be permitted to remain within the Golden Woods. Dîmeril's answer is that evil alone is not sufficient reason to begin a war. Ehlonna does not demand that every dangerous or unpleasant thing in the wilderness be destroyed. Predators kill, the morality of the Fey can be strange, and Dîmeril has lived long enough to understand that destroying something simply because one disapproves of its nature can have consequences of its own. The creature of the Red Dell has respected its boundary. Should it ever cross that boundary and begin hunting the people of the Golden Woods, Dîmeril will hunt it in return. Until then, the Red Dell belongs to it.

Sorrowmere

Before the Golden Woods were left behind in Warlderia, Sorrowmere was a broad and beautiful Fey lake, surrounded by ancient woodland and fed by clear streams. Its waters were home to a Swanmay who had dwelt there for many years, swimming amongst its reed beds and wooded islands and taking flight across its waters in the form of a great white swan. The crossing into Warlderia changed everything. The Golden Woods did not arrive entirely intact. Sorrowmere was caught upon the edge of the transported lands, and much of the lake simply did not make the crossing. Where its distant waters and shoreline had once continued, the land now ended abruptly in great cliffs overlooking the sea. The lake emptied catastrophically over them. What remains of Sorrowmere is little more than a deep pool occupying the lowest part of the former lake bed. Around it stretch areas of damp meadow and drying ground where water once stood. Former islands rise incongruously amongst the grass, while stranded stones, dead reeds and other remnants of the old shoreline mark the extent of what was lost.

The Swanmay of Sorrowmere

The Swanmay survived the destruction of her home, but was terribly injured in the catastrophe. Swept amongst rocks and shattered trees as the waters escaped, she was left badly scarred along one side of her body. The same injuries appear in her swan form, where one wing remains twisted and damaged. She survived, but lost much of the beauty and grace for which she had once been renowned. Worse still, her supernatural bond to Sorrowmere endured. The lake may have almost vanished, but the remaining pool is still her lake, and she remains bound to it. Where once she possessed miles of open water, islands and hidden reed beds, she is now confined to a fraction of her former domain. From its edge she can see the sea beyond the cliffs, filled with the waters that once belonged to Sorrowmere.

The Swanmay has not borne her losses well. Once sociable and proud, she has become bitter, solitary and increasingly resentful of the world beyond her diminished home. Beauty particularly troubles her, as do displays of happiness and carefree affection. They remind her too readily of things she believes were taken from her. Dîmeril has attempted to help. Healers and others knowledgeable in Fey matters have examined both the Swanmay and the remains of Sorrowmere, but neither her injuries nor her bond to the surviving waters have proved easily remedied. Eventually she demanded that they leave. Dîmeril respected the request.

Sorrowmere is now counted amongst the Reserved Places, although its inclusion is rather different from that of places such as Thornshade or the Red Dell. The Swanmay does not roam the Golden Woods seeking victims, nor does she threaten neighbouring settlements. She simply wants others to stay away from what remains of her home. Dîmeril therefore discourages travellers from approaching the old lake bed and has instructed Rangers and Greenwardens not to enter unless there is a compelling reason. Her instruction regarding Sorrowmere is less a warning than an act of compassion: Leave her alone. She has lost enough.

The House of Summer

Hidden within a warm, flower-filled hollow of the Golden Woods stands a beautiful Fey dwelling known as the House of Summer. The air within its grounds is always pleasantly warm, flowers bloom regardless of the season and fruit hangs heavily from the surrounding trees. Music can sometimes be heard amongst the woods long before the house itself is seen.

The mistress of the House is Lysanthe Summerveil, an ancient Fey creature known as an Evermaiden.

She is beautiful, charming, generous and extraordinarily dangerous.

The Evermaiden

Evermaidens are rare Fey creatures which sustain their supernatural youth by feeding upon the vitality and years of mortals.

They are not undead and do not drink blood. Instead, an Evermaiden feeds slowly upon those who remain close to her. The process is so gradual that her companions may be entirely unaware that anything is happening.

Lysanthe particularly favours young men.

Those entering the House of Summer may find themselves offered excellent food, fine wine, music, dancing and the companionship of a hostess who seems genuinely delighted by their presence. Days pass pleasantly within the hollow, and the concerns of the outside world can quickly seem remarkably unimportant.

Some visitors leave.

Others decide to remain a little longer.

That can prove a terrible mistake.

The Price of Summer

Those who remain with Lysanthe do not appear to age normally. A young man may spend months or even years within the House of Summer while remaining apparently as youthful as the day he arrived.

The years have not stopped.

Lysanthe is consuming them.

When she eventually tires of a companion and sends him away, the truth becomes apparent. Once beyond her domain, the years taken by the Evermaiden manifest themselves upon him.

Some men have emerged decades older than when they entered. Others have returned as ancient men, bewildered to discover that friends and family they remember as young have themselves grown old or died.

A few have possessed so little life remaining that they survived only briefly after leaving the House of Summer.

Lysanthe herself remains eternally young.

Willing Guests

What makes Lysanthe particularly troublesome is that she does not abduct her companions.

She does not hunt beyond her hollow or drag travellers from the roads. Those who enter the House of Summer do so willingly, despite the warnings placed upon its approaches.

Whether they remain entirely of their own free will is rather more difficult to determine.

Lysanthe possesses the enchantments common to powerful Fey and her presence is undoubtedly beguiling. She nevertheless insists that she does not magically compel her lovers to remain with her.

Dîmeril has never been able to prove otherwise.

There is an uncomfortable possibility that Lysanthe is telling the truth. The House of Summer really is beautiful, its pleasures are genuine, and Lysanthe herself can be warm, witty and affectionate.

Men may stay simply because they want to.

Lysanthe Summerveil

Lysanthe does not consider herself cruel.

Indeed, she has genuinely cared for some of those who have shared her home. She simply does not value mortal years as mortals do.

To Lysanthe, a man who willingly spends twenty years happy in her company has not been robbed of twenty years. He has given them to her, receiving happiness and pleasure in return.

That those years might have been spent raising children, pursuing ambitions or growing old beside somebody else strikes her as a choice the man was free to make.

Dîmeril regards this argument with considerable contempt.

Dîmeril and Lysanthe

Relations between the two women are cold but civil.

Dîmeril considers Lysanthe a predator who has become exceptionally skilled at persuading herself that her prey volunteers. Lysanthe, in turn, finds Dîmeril's morality tiresome and rather hypocritical.

Nevertheless, an understanding exists.

Lysanthe does not seek companions beyond her territory and may not interfere with travellers who choose to turn away. Dîmeril, in return, recognises the House of Summer as one of the Reserved Places.

There is one additional condition upon which Dîmeril insists.

Anyone entering must first be warned what Lysanthe is and what remaining with her may cost them.

Lysanthe has accepted this condition.

Rather irritatingly from Dîmeril's perspective, it has not stopped everyone.

A Reserved Place

The approaches to the House of Summer are clearly marked, and Rangers actively discourage travellers from continuing towards it. Greenwardens are taught that nobody is to enter merely from curiosity, and anyone leaving Lysanthe's domain is to be offered assistance without judgement.

Those instructions are particularly important because some former companions, despite emerging aged and diminished, have expressed a desire to return.

Dîmeril will protect anyone who wishes to leave the Evermaiden.

She will not, however, make another person's choice for them.

For now, therefore, the House of Summer remains one of the strangest and most troubling of the Reserved Places.

Lysanthe keeps to her hollow.

Dîmeril keeps watch upon it.

And despite knowing precisely what awaits them, men occasionally still knock upon Lysanthe Summerveil's door.