Dwarves of Warlderia

Dwarves are a steadfast and enduring people, known for their resilience, discipline, and mastery of craft. Unlike the Elves, they never sought to guide or shape humanity on a grand scale. Their influence was quieter, more practical—focused on knowledge, building, and the mastery of the physical world.

From the earliest days of contact, the Dwarves maintained a measured distance from the affairs of Man. Where others interfered, they observed. Where others ruled, they endured.

A Reserved Power

Though never as outwardly dominant as the Elves, the Dwarves were once a significant force in their own right.

  • Their Holds were centres of craftsmanship and engineering
  • Their knowledge shaped construction, mining, and technology
  • Their influence spread through trade rather than conquest

During the upheavals that followed humanity’s rise, the Dwarves chose a different path.

Rather than engage in prolonged conflict, they withdrew.

  • Retreating into their fortified Holds
  • Reducing their involvement in surface politics
  • Focusing on preservation rather than expansion

This decision allowed them to endure where others declined—but at the cost of wider influence.

The Holds

Dwarven society is centred around their Holds—vast, fortified settlements often carved into mountains or deep beneath the earth.

  • Strongly defended and difficult to access
  • Self-sufficient, with carefully managed resources
  • Governed by tradition, hierarchy, and clan loyalty
  • Designed to last for generations

Each Hold is largely independent, shaped by its own leadership and history. While connections between Holds exist, there is no single unified Dwarven authority.

Dwarves and Humanity

Relations between Dwarves and humans are generally more stable than those between humans and Elves, though not without tension.

  • Dwarves respect reliability, skill, and consistency
  • Humans are often seen as ambitious but unpredictable
  • Trade forms the foundation of most interaction

Dwarves rarely interfere directly in human affairs, but they are willing to cooperate when it serves mutual interests.

Trust, however, must be earned—and once lost, is rarely restored.

Physiology

Dwarves are physically distinct and well adapted to their environments.

  • Shorter than humans, but broad and powerfully built
  • Strong bone structure and muscular frames
  • Typically stand between 4’5” and 5’ in height
  • Known for great physical endurance

Facial hair, particularly beards, is often a significant cultural marker among males, and sometimes among females depending on tradition.

Their features are rugged rather than refined, shaped by both environment and heritage.

Culture and Society

Dwarven culture values stability, craftsmanship, and tradition above all else.

  • Strong emphasis on skill, particularly in building and engineering
  • Deep respect for history and lineage
  • Highly structured social systems within each Hold
  • Long memory, with grudges and alliances lasting generations

Change comes slowly in Dwarven society, but when it does, it is deliberate and lasting.

Language

Dwarves possess their own language, complex and precise, particularly suited to technical and structural description.

A simplified form—often referred to as “Dull-Dwarven”—has spread beyond their own kind.

  • Widely used by human engineers, architects, and craftsmen
  • The preferred language for technical texts and instruction
  • Known as the builder’s tongue

Many of the great works of construction and engineering across Warlderia are recorded in this language, reflecting the lasting influence of Dwarven knowledge.

True Dwarven speech, however, remains far more complex and is rarely mastered by outsiders.

Craft and Knowledge

Dwarves are unmatched in their understanding of the physical world.

  • Masters of stonework, metalwork, and structural design
  • Builders of fortresses, bridges, and underground cities
  • Keepers of techniques passed down over centuries

Their work is not merely functional—it is intended to endure.

To a Dwarf, creation is an act of permanence.

In Play

Dwarves are best used as:

  • Skilled craftsmen and engineers
  • Keepers of ancient knowledge and techniques
  • Reliable allies—once trust is established
  • Defenders of strongholds or key locations

They are less concerned with politics and more with stability, making them valuable but sometimes difficult partners.

A People Who Endure

The Dwarves of Warlderia have outlasted many of the great changes that reshaped the world.

They did not seek to rule it—and so were not brought low when others fell.

Instead, they remain as they have always been: solid, enduring, and watchful.

In a world of shifting powers, the Dwarves are one of the few constants.

Illustration: aiglondur from The Battle for Wesnoth (http://www.wesnoth.org/) used under General Public License